A tool that integrates Blender Geometry Nodes (Houdini Lite if you will) into Unreal Engine.
This was featured on Inside Unreal, but there's also a much shorter highlight reel available here.
All the cool Blender Geometry Networks were created by the amazing Calle Håkansson, while all the tooling code was written by me.
A system for detecting VR controllers motion patterns in relation to the HMD's location, but independent of it's rotation. The system can for example recognize the difference between a straight punch, a hook and an uppercut without the user having to provide any additional input. Read more.
Penguin app is an appbuilder and abstraction layer for looping applications built on winit, legion ecs and fern logger. It also adds a bevy-like plugin implementation to legion.
The package also includes an optional feature adding a time resource plugin, enabling easy access to deltatime. The code is available on github.
Ever wanted to experience mouse controlled flying in a game that actually feels good to use?
Penguin Engine is a project I got started on in order to learn Rust, the Vulkan API and other paradigms than object-oriented. I have long since abandoned it in favor of reinforcing my basics (see software renderer above), but I intend to go back to writing a full engine once I'm ready. Read more.
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